How To: Create Computer Games
With $116bn of annual revenues, the global video games sector is three times as large as cinemas, according to analysts Newzoo. Yet, there is a perception problem around games.
Media discussion of video games often focuses on violence, gambling or addiction. Many people are put off by these kinds of games. Masculine power fantasies — often a feature of this medium — are not for everyone. For many people, violence and stress are simply uninteresting.
Yet video games can also be spaces for healing, for learning or for connecting with others. I know from my own experiences that interactivity has the power to provide more visceral insight than books or film.
Games for Personal Growth: A Design Process
I love video games, deeply. Video games have been a resource for me at key moments of my life. They have been a safe space for relaxation, for meditation, for introspection, for identity experimentation, and overall, for growth.
But most of my friends don’t like video games. In fact, when I talk with my friends, their biggest misconception about video games is that games are a waste of time and don’t help them grow or change.
At my company, Tru Luv, we’re making games with the intention of repairing this misconception.